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The ShaderFX shader-authoring toolset introduced in the 2015 release has also been extended, adding a range of new procedural noise types, a new bump utility node, and a searchable node browser.
Autodesk maya 2015 release full#
The Extension also finally adds support for the increasingly industry-standard Alembic data interchange format, a full three years after it was introduced in Maya.Īutodesk promises that the new functionality will enable users to “view massive datasets in the Nitrous Viewport, and transfer them more easily through your production pipeline”. The implementation in 3ds Max adds a CreaseSet modifier, for fine control of where smooth and hard edges meet without the need of extra geometry to adjust surface curvature, and a new Crease Explorer feature.Īlembic support and new shader-authoring options The most popular of these – it’s currently topping Autodesk’s official user request system – will probably be the incorporation of Pixar’s OpenSubdiv libraries for fast, GPU-capable subdivision surface workflow. The announcements were made to coincide with Siggraph 2014.Īfter the comparatively thin pickings in the 2015 release itself, the new features in 3ds Max 2015 Extension 1 will come as a pleasant surprise to many users. Pixar’s OpenSubdiv libraries have been incorporated into 3ds Max as part of the Autodesk’s latest subscriber-only Extension release, along with support for Alembic, and an expansion of the ShaderFX toolset.Īutodesk has launched its Extension releases for 3ds Max and Maya 2015, adding OpenSubdiv and Alembic support to Max and expanding the new ShaderFX toolset and a new Color Management system to Maya.